You don't have to stringify your object to pass it to c++ addons. There are methods to accept those
arbitary objects. But it is not so arbitary. You have to write different codes to parse the object in c++ .
Think of it as a schema of a database. You can not save different format data in a single collection/table.
You will need another table/collection with the specific schema.
Let's see this example:
We will pass an object {x: 10 , y: 5} to addon, and c++ addon will return another object with sum and product of the
properties like this: {x1:15,y1: 50}
In cpp code :
NAN_METHOD(func1) {
if (info.Length() > 0) {
Local<Object> obj = info[0]->ToObject();
Local<String> x = Nan::New<String>("x").ToLocalChecked();
Local<String> y = Nan::New<String>("y").ToLocalChecked();
Local<String> sum = Nan::New<String>("sum").ToLocalChecked();
Local<String> prod = Nan::New<String>("prod").ToLocalChecked();
Local<Object> ret = Nan::New<Object>();
double x1 = Nan::Get(obj, x).ToLocalChecked()->NumberValue();
double y1 = Nan::Get(obj, y).ToLocalChecked()->NumberValue();
Nan::Set(ret, sum, Nan::New<Number>(x1 + y1));
Nan::Set(ret, prod, Nan::New<Number>(x1 * y1));
info.GetReturnValue().Set(ret);
}
}
In javascript::
const addon = require('./build/Release/addon.node');
var obj = addon.func1({ 'x': 5, 'y': 10 });
console.log(obj); // { sum: 15, prod: 50 }
Here you can only send {x: (Number), y: (number)}
type object to addon only. Else it will not be able to parse or
retrieve data.
Like this for the array:
In cpp:
NAN_METHOD(func2) {
Local<Array> array = Local<Array>::Cast(info[0]);
Local<String> ss_prop = Nan::New<String>("sum_of_squares").ToLocalChecked();
Local<Array> squares = New<v8::Array>(array->Length());
double ss = 0;
for (unsigned int i = 0; i < array->Length(); i++ ) {
if (Nan::Has(array, i).FromJust()) {
// get data from a particular index
double value = Nan::Get(array, i).ToLocalChecked()->NumberValue();
// set a particular index - note the array parameter
// is mutable
Nan::Set(array, i, Nan::New<Number>(value + 1));
Nan::Set(squares, i, Nan::New<Number>(value * value));
ss += value*value;
}
}
// set a non index property on the returned array.
Nan::Set(squares, ss_prop, Nan::New<Number>(ss));
info.GetReturnValue().Set(squares);
}
In javascript:
const addon = require('./build/Release/addon.node');
var arr = [1, 2, 3];
console.log(addon.func2(arr)); //[ 1, 4, 9, sum_of_squares: 14 ]
Like this, you can handle data types. If you want complex objects or operations, you just
have to mix these methods in one function and parse the data.