I create a app to read ZipArchive(100+ photo),And Use Stream, MemoryStream, IRandomAccessStream, and BinaryReader to setSource of the bitmapImage.
private byte[] GetBytes(ZipArchiveEntry entity)
{
Stream stream = entity.Open();
MemoryStream ms = new MemoryStream();
BinaryReader reader = null;
byte[] imageData = null;
try
{
stream.CopyTo(ms);
imageData = new byte[ms.Length];
string fileclass = "";
reader = new BinaryReader(ms);
ms.Seek(0, 0);
imageData = reader.ReadBytes((int)ms.Length);
//Verify png jpg bmp
some code and return imageData
//throw exception,return null
else
{
throw new Exception();
}
}
catch (Exception ex)
{
return null;
}
//Dispose
}
BitmapImage.SetSource by byte[]
public async Task<MangaPageEntity> GetImageFromZipArchiveEntry(ZipArchiveEntry entity, int index)
{
MangaPageEntity mpe = new MangaPageEntity();
mpe.Index = index;
IRandomAccessStream iras = null;
try
{
byte[] data = GetBytes(entity);
iras = data.AsBuffer().AsStream().AsRandomAccessStream();
iras.Seek(0);
await mpe.Picture.SetSourceAsync(iras);
}//catch and dispose
return mpe;
In this way, It use too many memory too run at phone ..