From 5.0 Android comes with Android System WebView which is being updated and we might call it the Native WebView
. WebGL should work there although some of WebGL extensions and WebGL 2 (stats) might not.
The key to make your game work as an application is following.
First you must identify what WebGL version, WebGL extensions, WebGL or Shader capabilities and other HTML5 functionality your game (and the game engine you use) requires.
Then you must find a WebView that supports that functionality. You can simply do that by opening webpages https://html5test.com/ and http://webglreport.com/ with the WebView you want on your Android device. IMPORTANT! If you for example open the webpage with installed Chrome browser, it doesn't guarantee the Native WebView is used! So it is better to write a small custom application to make sure you are testing the WebView you want to use for the game.
In the end you will probably end up with compiling your game in application with custom WebView which will add an additional size to your game.
Other useful informations
- Android versions < 5.0 has a Native WebView that doesn't come with updates so it doesn't support WebGL and this will not change. But the Chrome browser (or other installed browsers) is likely to support WebGL there, because it comes with custom WebView.
- Samsung really messed up. I mean it, they are customizing Android OS a lot including some black magic with WebViews => Native WebView doesn't work there properly, so custom WebView in your application is must.
- We (GAMEE) are using the Native WebView and XWalkView for Samsung and Android < 5.0 and WebGL games are working just fine right now.