I have two questions and I'd like some help with them, please.
I have client code that needs to access to a variable/value that is changing over time, in fact, it is calculated on retrieval, and it is retrieved by many methods several times over runtime, however, it's calculation is not always possible as the requirements for it are not always present, in such cases, a false or null is returned and the client checks this to decide wether to proceed. Now, I have two approaches, the first one, A, is my classic one, B however, looks good to me as well.
A) I have this method with an out parameter similar to the TryParse methods on some C# libraries:
public bool GetLeadingTrailSegment(out Vector3 lastTrailSegment)
{
if (_line.positionCount > 1)
{
lastTrailSegment = lead - _line.GetPosition(_line.positionCount - 2);
return true;
}
lastTrailSegment = Vector3.zero;
return false;
}
B) I have this nullable property which tries to do the same job as the above code:
public Vector3? leadingTrailSegment
{
get
{
if (_line.positionCount > 1)
{
return lead - _line.GetPosition(_line.positionCount - 2);
}
return null;
}
}
The client code is as follows:
A) Here the bool tells the client code wether the value is safe(useful?) to use.
public bool IsDrawingOverAllowed(LayoutPointer pointer)
{
Vector3 leadingTrailSegment;
if (pointer.GetLeadingTrailSegment(out leadingTrailSegment))
{
return !midline.ParallelTo(leadingTrailSegment);
}
return true;
}
B) Here, the fact of the HasValue property of the nullable being false tells the client wether it is safe:
public bool IsDrawingOverAllowed(LayoutPointer pointer)
{
Vector3? leadingTrailSegment = pointer.leadingTrailSegment;
if (leadingTrailSegment.HasValue)
{
return !midline.ParallelTo(leadingTrailSegment.Value);
}
return true;
}
First question: Of these two approaches, which one is best or what are the pros/cons between or flaws within them?
Second question: I used to have the client B approach written as:
public bool IsDrawingOverAllowed(LayoutPointer pointer)
{
if (pointer.leadingTrailSegment.HasValue)
{
return !midline.ParallelTo(pointer.leadingTrailSegment.Value);
}
return true;
}
This was wrong, right? Because the Value property of the nullable may have changed by the second call.
I like best the out parameter approach, you can use the result in the if clause, and the variable can even be declared inline in other versions of C# but I'd really like to give a shot to nullables and make them useful in situations like these (and not only when I look for an unassigned value, which are the cases I use them in). I hope someone can give their thoughts on this.
Thanks.