I've spent a few days digging almost any post possible on this subject. So far I haven't been able to find a proper solution. Basically I would like to create an HTML5 audio player that plays music (one file at a time) on mobile browsers (iOS/Android) that will play the music instantly when the user clicks "Play" (just like youtube works on mobile browsers) and that the browser won't try to load/cache the whole file first before it plays it. I tried Audio Sprites and that didn't work well (it is mostly related to web games).
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1You can use the tag – user7951676 Sep 24 '17 at 07:07
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See [HTML5 audio streaming: precisely measure latency?](https://stackoverflow.com/q/38768375/) – guest271314 Sep 24 '17 at 07:36