For whatever reason, this reference parameter is returning a copy. So when I alter OutWeapon for index 0, it doesn't affect Weapon1. Am I doing this wrong?
class ULoadout
{
public:
ULoadout();
FWeaponSlot Weapon1;
FWeaponSlot Weapon2;
FWeaponSlot Weapon3;
FWeaponSlot Weapon4;
FSkillSlot Skill1;
FSkillSlot Skill2;
FSkillSlot Skill3;
FSkillSlot Skill4;
void GetWeapon(int32 InIndex, FWeaponSlot& OutWeapon);
void GetSkill(int32 InIndex, FSkillSlot& OutSkill);
};
void ULoadout::GetWeapon(int32 InIndex, FWeaponSlot& OutWeapon)
{
switch (InIndex)
{
case 0:
OutWeapon = Weapon1;
break;
case 1:
OutWeapon = Weapon2;
break;
case 2:
OutWeapon = Weapon3;
break;
case 3:
OutWeapon = Weapon4;
break;
default:
break;
}
}