Is it possible to get the audio output from an android system into Unity? So that I can get audio data running from other apps on the phone into the unity system for use.
I've tried searching, and the only thing I can find is about android visualizer, which would be fine, as I don't need to record the audio, just format it into a couple of floats.
However, I have no idea how to implement visualizer as a plugin for unity to use, nor if there is any other way to get audio. People say it is the only way to get audio from android speakers, but I cannot find any aid or help as how to implement it into unity (other than people writing "make a plugin").
If visualizer cannot be implemented into Unity, is there any other way (apart from recording with the microphone) to get audio data from system output. To clarify, I do not need to record audio, so it does not need to be high quality, I only need basic analysis from it so I can get volume and/or pitch.