I've created a menu in Unity which is populated by results from an SQLite DB. However when I create the menu, the whole game freezes for a moment while it queries the DB.
To fix this, I'm trying to separate the creation of the menu and the populating of it with data (i.e. the menu will just say "loading" until the query is complete).
I have been trying to use a yield-return co-routine to do this but the game is still freezing. Below I have some pseudo-code illustrating what I am doing...
void createMenu () {
// code to create menu...
StartCoroutine(getData());
}
IEnumerator getData () {
List<string> sqlResults = Database.query("SELECT * FROM table");
yield return null;
updateMenu();
}
void updateMenu() {
// replaces "loading" strings with sql data results
}
Am I going about this the wrong way, or am I using a coroutine incorrectly?