I'm having trouble with UIImage memory management.
(iphone) my app gets memory warning when instruments shows "all allocations" only 7mb?
Essentially, I create/destroy UIImage many times.
Even if I make memory consumption at a time low using local NSAutoreleasePool, iphone/ipad device keeps complaining about memory usage.
I'm thinking, I should allocate UIImage to specific memory buffer(or pool of buffer) which I can designate to.
Is this possible?
Or any other suggestion on how to create/destroy UIImages many times without upsetting iOS would be much appreciated.
Thank you.