I am trying to develop android and iOS application using xamarin.forms. And already completed the main part that includes Canvas
drawing. For that, I have used Skiasharp
, to perform operations on bitmap images.
Now, in android,
1. If I try to dispose bitmaps that I initialized before I get SIGSEGV
fatal error. (I think this issue is not OS specific)
2. When I continuously run my app for 20-22 minutes, app crashes suddenly.
And in iOS, my iphone gets hanged when I run my app for long time. And it doesn't start until I uninstall app from iFunBox in my pc.
I wanted to ask if there are ways in xamarin.forms or in native projects to find out where my memory is leaking. How can I know how much memory of RAM is actually being used at the moment ?
Thank you