I'm a completely beginner with HoloLens and Unity3D. Right now, I have two scripts the first one which reads a QR code (works perfectly) is shown below and the second one that shows a pop up window. The idea is when a QRcode is recognized the popup window appears immediatly. However, I tried using the SendMessage('DialogShow') command but nothing happens and I don't know exactly why. Anyone have any suggestions?
I would appreciate your help. :)
QR code (script)
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class Placeholder : MonoBehaviour
{
public Transform textMeshObject;
private void Start()
{
this.textMesh = this.textMeshObject.GetComponent<TextMesh>();
this.OnReset();
}
public void OnScan()
{
this.textMesh.text = "Scannen 30s für einen QR-Code";
#if !UNITY_EDITOR
MediaFrameQrProcessing.Wrappers.ZXingQrCodeScanner.ScanFirstCameraForQrCode(
result =>
{
UnityEngine.WSA.Application.InvokeOnAppThread(() =>
{
if (result != null && result == "Guided Assembling"){
this.textMesh.text = "a ";
this.SendMessage("DialogShow");
}
else if (result != null){
this.textMesh.text = result;
}
else{
this.textMesh.text = "not found";
}
},
false);
},
TimeSpan.FromSeconds(30));
#endif
}
public void OnReset()
{
this.textMesh.text = "sagen 'scan' zu starten";
}
TextMesh textMesh;
}
Pop up window code
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class PopUpWindow : MonoBehaviour {
public GameObject window, cText;
public Text messageField, TitleField;
// Use this for initialization
void DialogShow (string message, string title) {
cText.SetActive(false);
messageField.text = message;
TitleField.text = title;
window.SetActive(true);
}
// Update is called once per frame
void DialogHide() {
window.SetActive(false);
}
}