On Windows, I set up Visual Studio 2017 for OpenGL and added Includes and Libraries folders (dedicated for OpenGl_Stuff) to Include Directories and Library Directories and also glfw3.lib opengl32.lib to Additional Dependencies, all to the Properties of the project
Then created an Empty Project named opengl_1 for running this and this codes. They ran successfully.
But there is an issue.
I get these 13 linker errors:
*Severity Code Description Project File Line Suppression State
Error LNK2019 unresolved external symbol _gl3wInit referenced in function _main Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Opengl_1\Main.obj 1*
Error LNK2019 unresolved external symbol _LoadShaders referenced in function "void __cdecl init(void)" (?init@@YAXXZ) Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Opengl_1\Main.obj 1*
Error LNK2001 unresolved external symbol _gl3wDrawArrays Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Opengl_1\Main.obj 1*
Error LNK2001 unresolved external symbol _gl3wBindBuffer Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Opengl_1\Main.obj 1*
Error LNK2001 unresolved external symbol _gl3wEnableVertexAttribArray Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Opengl_1\Main.obj 1*
Error LNK2001 unresolved external symbol _gl3wUseProgram Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Opengl_1\Main.obj 1*
Error LNK2001 unresolved external symbol _gl3wVertexAttribPointer Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Opengl_1\Main.obj 1*
Error LNK2001 unresolved external symbol _gl3wClearBufferfv Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Opengl_1\Main.obj 1*
Error LNK2001 unresolved external symbol _gl3wBindVertexArray Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Opengl_1\Main.obj 1*
Error LNK2001 unresolved external symbol _gl3wGenVertexArrays Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Opengl_1\Main.obj 1*
Error LNK2001 unresolved external symbol _gl3wCreateBuffers Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Opengl_1\Main.obj 1*
Error LNK2001 unresolved external symbol _gl3wNamedBufferStorage Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Opengl_1\Main.obj 1*
Error LNK1120 12 unresolved externals Opengl_1 C:\Users\Abbasi\documents\visual studio 2017\Projects\Opengl_1\Debug\Opengl_1.exe 1*
When I want to run the following code:
#include <iostream>
using namespace std;
#include "vgl.h"
#include "LoadShaders.h"
enum VAO_IDs { Triangles, NumVAOs };
enum Buffer_IDs { ArrayBuffer, NumBuffers };
enum Attrib_IDs { vPosition = 0 };
GLuint VAOs[NumVAOs];
GLuint Buffers[NumBuffers];
const GLuint NumVertices = 6;
//--------------------------------------------------------------------
//
// init
//
void
init(void)
{
static const GLfloat vertices[NumVertices][2] =
{
{ -0.90, -0.90 }, // Triangle 1
{ 0.85, -0.90 },
{ -0.90, 0.85 },
{ 0.90, -0.85 }, // Triangle 2
{ 0.90, 0.90 },
{ -0.85, 0.90 }
};
glCreateBuffers(NumBuffers, Buffers);
glNamedBufferStorage(Buffers[ArrayBuffer], sizeof(vertices),
vertices, 0);
ShaderInfo shaders[] = {
{ GL_VERTEX_SHADER, "triangles.vert" },
{ GL_FRAGMENT_SHADER, "triangles.frag" },
{ GL_NONE, NULL }
};
GLuint program = LoadShaders(shaders);
glUseProgram(program);
glGenVertexArrays(NumVAOs, VAOs);
glBindVertexArray(VAOs[Triangles]);
glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]);
glVertexAttribPointer(vPosition, 2, GL_FLOAT,
GL_FALSE, 0, BUFFER_OFFSET(0));
glEnableVertexAttribArray(vPosition);
}
//--------------------------------------------------------------------
//
// display
//
void
display(void)
{
static const float black[] = { 0.0f, 0.0f, 0.0f, 0.0f };
glClearBufferfv(GL_COLOR, 0, black);
glBindVertexArray(VAOs[Triangles]);
glDrawArrays(GL_TRIANGLES, 0, NumVertices);
}
//--------------------------------------------------------------------
//
// main
//
int
main(int argc, char** argv)
{
glfwInit();
GLFWwindow* window = glfwCreateWindow(640, 480, "Triangles", NULL,
NULL);
glfwMakeContextCurrent(window);
gl3wInit();
init();
while (!glfwWindowShouldClose(window))
{
display();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
}
How to solve this please?