This test code making use of JFrames works as intended (will close after 10 secs).
// **** Imports ****
import java.awt.*;
import javax.swing.JFrame;
public class TestDisplay extends JFrame {
// **** Constructor ****
public static void main(String[] args)
{
DisplayMode dm =
new DisplayMode(800, 600, 16, DisplayMode.REFRESH_RATE_UNKNOWN);
TestDisplay td = new TestDisplay();
td.run(dm);
}
// **** Methods ****
public void run(DisplayMode dm)
{
getContentPane().setBackground(Color.PINK);
setForeground(Color.WHITE);
setFont(new Font("Arial", Font.PLAIN, 24));
Screen s = new Screen();
try{
s.setFullScreen(dm, this);
try{
Thread.sleep(10000); // Delay before restoring screen (10 secs)
}catch(Exception ex){}
}finally{s.restoreScreen();}
}
public void paint(Graphics g) // JFrame calls paint method automatically
{
super.paint(g);
if(g instanceof Graphics2D)
{
System.out.println("It is Graphics2D");
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint // Turn on antialiasing for text
(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
}
g.drawString("This will be really cool", 200, 200);
}
}
However, when using Windows my grey screen problem persists. In the TestDisplay > paint method, I encountered the same problem if I removed the "super.paint(g);" line. These are the following blocks that comprise my code that does not render correctly, but it runs correctly. (Press ESC to close the window)
KeyTest class:
// **** Imports ****
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class KeyTest extends Core implements KeyListener{
// **** Variables ****
private String mess = "";
// **** Constructor ****
public static void main(String[] args)
{
new KeyTest().run();
}
// **** Methods ****
//init also call init from superclass
public void init()
{
super.init();
Window w = s.getFullScreenWindow();
w.setFocusTraversalKeysEnabled(false); //make wierd buttons not wierd
w.addKeyListener(this);
mess = "Press escape to exit!";
}
//key pressed
public void keyPressed(KeyEvent e)
{
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_ESCAPE)
{
stop();
}
else
{
mess = "Pressed : " + KeyEvent.getKeyText(keyCode);
e.consume(); //prevents button combinations (ex. alt + F = get file)
}
}
//key released
public void keyReleased(KeyEvent e)
{
int keyCode = e.getKeyCode();
mess = "Released : " + KeyEvent.getKeyText(keyCode);
e.consume(); //prevents button combinations (ex. alt + F = get file)
}
//last method from interface
public void keyTyped(KeyEvent e)
{
e.consume();
}
//draw
public synchronized void draw(Graphics2D g)
{
Window w = s.getFullScreenWindow();
g.setColor(w.getBackground());
g.fillRect(0, 0, s.getWidth(), s.getHeight());
g.drawString(mess, 30, 30);
}
}
Core abstract class:
// **** Imports ****
import java.awt.*;
import javax.swing.*;
public abstract class Core {
// **** Variables ****
private static final DisplayMode[] modes1 =
{
new DisplayMode(1920, 1080, 64, 0),
new DisplayMode(1920, 1080, 32, 0),
new DisplayMode(800, 600, 32, 0),
new DisplayMode(800, 600, 24, 0),
new DisplayMode(800, 600, 26, 0),
new DisplayMode(640, 480, 32, 0),
new DisplayMode(640, 480, 24, 0),
new DisplayMode(640, 480, 16, 0),
};
private boolean running;
protected ScreenManager s;
// **** Constructor ****
// **** Methods ****
//Stop method
public void stop()
{
running = false;
}
//call init and gameloop
public void run()
{
try{
init();
gameLoop();
}finally{s.restoreScreen();}
}
//set to full screen
public void init(){
s = new ScreenManager();
DisplayMode dm = s.findFirstCompatibleMode(modes1);
s.setFullScreen(dm);
Window w = s.getFullScreenWindow();
w.setFont(new Font("Arial", Font.PLAIN, 20));
w.setForeground(Color.RED);
w.setForeground(Color.WHITE);
running = true;
}
//main gameloop
public void gameLoop()
{
long startTime = System.currentTimeMillis();
long cTime = startTime;
while(running)
{
long timePassed = System.currentTimeMillis();
cTime = cTime + timePassed;
update(timePassed);
Graphics2D g = s.getGraphics();
draw(g);
g.dispose();
s.update();
try{
Thread.sleep(20);
}catch(Exception ex){}
}
}
//update animation
public void update(long timePassed){}
//draws to the screen
public abstract void draw(Graphics2D g);
}
ScreenManager class:
// **** Imports ****
import java.awt.*;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.lang.reflect.InvocationTargetException;
import javax.swing.JFrame;
public class ScreenManager {
// **** Variables ****
private GraphicsDevice vc;
// **** Constructor ****
public ScreenManager()
{
//give vc access to monitor screen
GraphicsEnvironment e =
GraphicsEnvironment.getLocalGraphicsEnvironment();
vc = e.getDefaultScreenDevice();
}
// **** Methods ****
// ____ Handle Display Modes ____
//get all compatible display modes
public DisplayMode[] getCompatibleDiplayModes(){
return vc.getDisplayModes();
}
//compares display modes passed into vc and checks for a match
public DisplayMode findFirstCompatibleMode(DisplayMode modes[])
{
DisplayMode goodModes[] = vc.getDisplayModes();
for(int x=0; x<modes.length;x++)
{
for(int y=0;y<goodModes.length;y++)
{
if(displayModesMatch(modes[x], goodModes[y]))
{
return modes[x];
}
}
}
return null;
}
//get current display mode
public DisplayMode getCurrentDisplayMode()
{
return vc.getDisplayMode();
}
//check if two modes match
public boolean displayModesMatch(DisplayMode m1, DisplayMode m2)
{
//test if resolution match (if not match, false)
if(m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight())
{
return false;
}
//test if bit depth match ((if not match, false)
if(m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI
&& m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI
&& m1.getBitDepth() != m2.getBitDepth())
{
return false;
}
//test if refresh rate match (if not match, false)
if(m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN
&& m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN
&& m1.getRefreshRate() != m2.getRefreshRate())
{
return false;
}
return true;
}
// ____ Handle Graphics ____
//make jframe full screen
public void setFullScreen(DisplayMode dm)
{
//Frame f = new Frame();
JFrame f = new JFrame();
f.setUndecorated(true);
f.setIgnoreRepaint(true);
f.setResizable(false);
vc.setFullScreenWindow(f);
if(dm != null && vc.isDisplayChangeSupported())
{
try{
vc.setDisplayMode(dm);
}catch(Exception ex){}
}
f.createBufferStrategy(2);
}
// ??? important magic ???
public Graphics2D getGraphics(){
Window w = vc.getFullScreenWindow();
if ( w != null)
{
BufferStrategy s = w.getBufferStrategy();
return (Graphics2D)s.getDrawGraphics();
}
else
{
return null;
}
}
//updates display
public void update()
{
Window w = vc.getFullScreenWindow();
if(w != null)
{
BufferStrategy s = w.getBufferStrategy();
//only display new frame when it is ready
if(!s.contentsLost())
{
s.show();
}
}
}
//returns full screen window
public Window getFullScreenWindow()
{
return vc.getFullScreenWindow();
}
//get Width of window
public int getWidth()
{
Window w = vc.getFullScreenWindow();
if(w != null)
{
return w.getWidth();
}
else
{
return 0;
}
}
//get Height of window
public int getHeight()
{
Window w = vc.getFullScreenWindow();
if(w != null)
{
return w.getHeight();
}
else
{
return 0;
}
}
//get out of fullscreen
public void restoreScreen()
{
Window w = vc.getFullScreenWindow();
if (w != null)
{
w.dispose();
}
vc.setFullScreenWindow(null);
}
//create image compatible with monitor (width, height, transparency)
public BufferedImage createCompatibleImage(int w, int h, int t)
{
Window win = vc.getFullScreenWindow();
if(win != null)
{
GraphicsConfiguration gc = win.getGraphicsConfiguration();
return gc.createCompatibleImage(w, h, t);
}
return null;
}
}
I would greatly appreciate any ideas you guys might have about solving this.