I have one super class, which called game that. It looks like this:
import java.util.ArrayList;
public class Game {
private ArrayList<Enemy> enemies = new ArrayList<Enemy>();
private ArrayList<Tower> towers = new ArrayList<Tower>();
private int corridorLength;
private int currentPosition = 0;
public Game(int corridorLength){
this.corridorLength = corridorLength;
}
public void addTower(int damage,int timeStep){
this.towers.add(new Tower(damage,timeStep)); // Add tower with
current position corrdor length
}
public void addEnemy(int health, int speed){
this.enemies.add(new Enemy(health,speed));
}
public void advance(){
this.currentPosition = this.currentPosition + 1;
if(this.currentPosition == this.corridorLength){
System.out.println("Game Over");
}
}
public void printDamage(){
System.out.println(this.towers.get(this.currentPosition));
}
}
The main focus is on the public void addTower(int, int) So, I have a subclass called Tower:
public class Tower extends Game {
public Tower(int damage, int timeStep){
super.addTower(damage,timeStep);
}
public void getDamage(){
super.printDamage();
}
}
And subclass of the Tower subclass called Catapult:
public class Catapult extends Tower {
public Catapult(){
super(5,3);
}
}
I am new to Java and can't see what am I doing wrong here. Why do I need a default constructor for the Tower in the Game?