In the ReceiveCallback I checked client.Connected within the try block.
Now, when data is received after BeginReceive, I can call client.Close();
This way, I do not see exceptions. I send modbus-TCP requests every 200mS, and get responses in time. The console output looks clean. I used a windows forms app, to test this.
private static void ReceiveCallback(IAsyncResult ar)
{
try
{
// Retrieve the state object and the client socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket client = state.workSocket;
if (client.Connected)
{
// Read data from the remote device.
state.dataSize = client.EndReceive(ar);
if (state.dataSize > 0)
{
Console.WriteLine("Received: " + state.dataSize.ToString() + " bytes from server");
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, state.dataSize));
// Get the rest of the data.
client.BeginReceive(state.buffer, 0, StateObject.BUFFER_SIZE, 0,
new AsyncCallback(ReceiveCallback), state);
state.dataSizeReceived = true; //received data size?
dataSize = state.dataSize;
buffer = state.buffer.ToArray();
dataSizeReceived = state.dataSizeReceived;
string hex = ByteArrayToString(state.buffer, state.dataSize);
Console.WriteLine("<- " + hex);
receiveDone.Set();
client.Close();
}
else
{
Console.WriteLine("All the data has arrived");
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
Console.WriteLine("Length: " + state.sb.Length.ToString());
}
// Signal that all bytes have been received.
receiveDone.Set();
}
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}