How do I render a emoji in a string in python 3.6 using pygame(font.render(), font.freetype/font.font)? If not possible anymore, I need a code for render in Pillow Draw.text(). I would be grateful. Discard this: (Filling this question of nothing because looks like my post is mostly code, so I'm adding some nothings to enable the post)
# -*- coding: UTF-8 -*-
import pygame, emoji
import pygame.freetype
pygame.init()
screen = pygame.display.set_mode((640, 480))
clock = pygame.time.Clock()
done = False
pygame.font.init()
font = pygame.freetype.SysFont("segoe-ui-symbol.ttf", size=50)
#font = pygame.font.SysFont("segoe-ui-symbol.ttf", 72)
font_color = (255,255,255, 255)
font_background = (0,0,0, 0)
text_string = emoji.emojize('')
#text_string = u'ujiHelloÁpQ|, World '
#text_string = u'ujiHelloÁpQ|\U0001f44d, World '
#print(emoji.emojize('Python is :thumbs_up_sign:'))
#text = font.render("♛", True, font_color, (0,0))
#text = font.render(text_string, True, font_color, (0,0))
text = font.render(text_string, fgcolor=font_color, size=0)
image_size = list(text[0].get_size())
text_image = pygame.Surface(image_size)
text_image.fill(font_background)
pygame.display.flip()
text_image.blit(text[0], (0,0))
#print(dir(text_image))
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
done = True
screen.fill((0, 0, 0))
#screen.blit(text,
screen.blit(text_image,
(320 - text[0].get_width() // 2, 240 - text[0].get_height() // 2))
pygame.display.flip()
clock.tick(60)