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This is error deltaVector = (Vector3)Input.GetTouch(0).position - transform.position; full code here:

using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class JoystickController : 
MonoBehaviour, IPointerUpHandler, IPointerDownHandler {

        public ControllerInput tankPlayer;
        public float offset = 35.0f;

        public Sprite button_not_touch;
        public Sprite button_touch;

        public Image[] imageButtons;

        private bool isTouch;
        private Vector3 deltaVector;

  void Update()
  {
    // When touch, process touch postion
    if (isTouch) {

      // Check touch, if have mutiple touch
      Touch[] myTouchs = Input.touches;
      Vector3 touchPos = Vector3.zero;

      if (myTouchs.Length > 1) {
        for (int i = 0; i < myTouchs.Length; i++)
        {
          if (myTouchs[i].position.y < transform.position.y * 2 && myTouchs[i].position.x < transform.position.x * 2) {
            touchPos = myTouchs[i].position;
            break;
          }
        }
        deltaVector = touchPos - transform.position;
      }
      else
        deltaVector = (Vector3)Input.GetTouch(0).position - transform.position;
      Debug.Log("log");
      // Process when magnitude delta vector greater than 25
      if (Vector3.Magnitude(deltaVector) > 25.0f) {
        if (Mathf.Abs(deltaVector.x) > Mathf.Abs(deltaVector.y)) {
          // Move horizontal
          if (deltaVector.x > offset) {
            tankPlayer.MoveRight();
            ButtonHit(3);
          } else if (deltaVector.x < -offset) {
            tankPlayer.MoveLeft();
            ButtonHit(1);
          }
        } else {
          // Move vertical
          if (deltaVector.y > offset) {
            tankPlayer.MoveUp();
            ButtonHit(0);
          } else if (deltaVector.y < -offset) {
            tankPlayer.MoveDown();
            ButtonHit(2);
          }
        }
      } else
      tankPlayer.Release();
    } else
      tankPlayer.Release();
  }

  // Method to change button sprites
  void ButtonHit(int indexTouch)
  {
    foreach(Image image in imageButtons)
    image.sprite = button_not_touch;


    imageButtons[indexTouch].sprite = button_touch;
  }

        // Event handle when touch to joystick
        public void OnPointerUp(PointerEventData eventData )
  {

    foreach(Image image in imageButtons)
    image.sprite = button_not_touch;

    isTouch = false;
  }

        // Event handle when touch to joystick
        public void OnPointerDown(PointerEventData eventData)
  {
    isTouch = true;
  }

  void OnDisable()
  {
    tankPlayer.Release();
  }
}
Richey
  • 9
  • 1

2 Answers2

2

You should check that myTouchs has at least one element. Actually, you can enter the else branch even if myTouchs is empty, and this raises the exception.

Andrea
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0

If myTouchs.Length < 1 this means myTouchs contains 0 elements.

So if you do Input.GetTouch(0) it will return null has there is no Touch avaliable in the GetTouch array

In your else add this condition

else if( myTouchs.Length == 1) 
//your code

or change your initial if to

 if (myTouchs.Length >= 1)

Changing the else should look like

 if (myTouchs.Length > 1) {
    for (int i = 0; i < myTouchs.Length; i++)
    {
      if (myTouchs[i].position.y < transform.position.y * 2 && myTouchs[i].position.x < transform.position.x * 2) {
        touchPos = myTouchs[i].position;
        break;
      }
    }
    deltaVector = touchPos - transform.position;
  }
  else if( myTouchs.Length == 1) 
Chopi
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