Whenever I code a solution to something I tend to either use a lot of static classes or none at all. For example in a recent project I had to send a class with some string/bool/datetime data through a number of hoops and the only thing that wasn't static was this data-holding class. Everything else (3 pretty hefty classes with different processing responsibilities) were static.
I think what I'm asking for here is some input on when (and why) I should avoid using static classes for these "process X, output Y" cases. Is it ok to always use them as long as they work or am I shooting myself in the foot concerning scalability, plugin-support etc?
I hope this is an OK question to ask here. I'm not asking for an argument concerning whether or not static classes are "better" - just input on when I should avoid using them.