I have a few methods for you to try. :) Have fun coding.
Method for only one class:
class main_class {
private $_MODS = array(),...;
public ...;
public function __construct(...) {
...
global $MODS_ENABLED;
$this -> $_MODS = $MODS_ENABLED;
}
...
public function __get( $var ) {
foreach ( $this->_MODS as $mod )
if ( property_exists( $mod, $var ) )
return $mod -> $var;
}
public function __call( $method, $args ) {
foreach ( $this->_MODS as $mod )
if ( method_exists( $mod, $method ) )
return call_user_method_array( $method, $mod, $args );
}
}
Method for when you want to deal with more than one class:
class modMe {
private $_MODS = array();
public function __construct__() {
global $MODS_ENABLED;
$this -> $_MODS = $MODS_ENABLED;
}
public function __get( $var ) {
foreach ( $this->_MODS as $mod )
if ( property_exists( $mod, $var ) )
return $mod -> $var;
}
public function __call( $method, $args ) {
foreach ( $this->_MODS as $mod )
if ( method_exists( $mod, $method ) )
return call_user_method_array( $method, $mod, $args );
}
}
class mainClass extends modMe {
function __construct(...){
$this -> __construct__();
}
}
Now lets try to use them:
$MODS_ENABLED = array();
$MODS_ENABLED[] = new mod_mail();
$myObj = new main_class(...);
$myObj -> mail("me@me.me","you@you.you","subject","message/body","Extra:Headers;More:Headers");
# Hey look, my mail class was just added into my main_class for later use.
Note:
I am currently using the first method (I only have one class, the mods are exceptions) in my own CMS that I have made from scratch (http://sitegen.com.au), and it works great, my reason on needing this is because I have my main_class that is getting generated after I have required all mods in ./mods-enabled/* creating functions and changing how other functions work, I will also come back here another time with a solution for two mods to both change a function without one winning as it ran first. I have split my plugins in two, mods that run on every site, and plugins that have settings for a site and may not even be enabled.
Have fun programming.