I am working on a project to make a JApplet's contents automatically scale to the size specified in the html. I realize this is the kind of thing that layout managers were made for, however as I am not permitted to rewrite the entire applets structure, i decided i would try to override paint and simply set the AffineTransform of the Graphics object to an appropriately scaled version, then capture mouse Events in the top container and scale them back with an appropriate scaling transform. Im getting stuck on the drawing part at the moment. When viewed in a web browser, it renders the scaled version correctly once, then the image is shrunk back to its original size. In addition, it seems that the paint method in JApplet is only ever called once. Here is a cropped version of my code which focuses on the problem. Any help would be appreciated. Thanks in advance.
import javax.swing.JApplet;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
public class Test extends JApplet
{
public static final int ORIGINAL_APPLET_WIDTH = 1024;
public static final int ORIGINAL_APPLET_HEIGHT = 800;
private AffineTransform scalingTransform;
private AffineTransform inverseScalingTransform;
@Override
public void init()
{
double xFactor = ((double)(this.getWidth()))/((double)(Test.ORIGINAL_APPLET_WIDTH));
double yFactor = ((double)(this.getHeight()))/((double)(Test.ORIGINAL_APPLET_HEIGHT));
this.scalingTransform = new AffineTransform();
this.inverseScalingTransform = new AffineTransform();
this.scalingTransform.scale(xFactor,yFactor);
this.inverseScalingTransform.scale(1D/xFactor,1D/yFactor);
}
@Override
public void paint(Graphics g)
{
((Graphics2D)g).setTransform(Test.this.scalingTransform);
super.paint(g);
}
}