I don't want to use Input.GetKeyDown(KeyCode.Escape)
to call back button, because in gradle build, The function has been done in unity, but then unity minimizes the application as well, I only want to get:
public boolean onKeyDown(int keyCode, KeyEvent event) {
if ((keyCode == KeyEvent.KEYCODE_BACK)) {
return true;
}
return false;
}
inside unity. because I don't want to minimize the game.