Is this parallel merge sort implemented correctly? It looks correct, I took the 40seconds to write a test and it hasnt failed.
The gist of it is i need to sort by splitting the array in half every time. Then i tried to make sure i go wrong and asked a question for a sanity check (my own sanity). I wanted an in place sort but decided that it was way to complicated when seeing the answer, so i implemented the below.
Granted there's no point creating a task/thread to sort a 4 byte array but its to learn threading. Is there anything wrong or anything i can change to make this better. To me it looks perfect but i'd like some general feedback.
static void Main(string[] args)
{
var start = DateTime.Now;
//for (int z = 0; z < 1000000; z++)
int z = 0;
while(true)
{
var curr = DateTime.Now;
if (curr - start > TimeSpan.FromMinutes(1))
break;
var arr = new byte[] { 5, 3, 1, 7, 8, 5, 3, 2, 6, 7, 9, 3, 2, 4, 2, 1 };
Sort(arr, 0, arr.Length, new byte[arr.Length]);
//Console.Write(BitConverter.ToString(arr));
for (int i = 1; i < arr.Length; ++i)
{
if (arr[i] > arr[i])
{
System.Diagnostics.Debug.Assert(false);
throw new Exception("Sort was incorrect " + BitConverter.ToString(arr));
}
}
++z;
}
Console.WriteLine("Tried {0} times with success", z);
}
static void Sort(byte[] arr, int leftPos, int rightPos, byte[] tempArr)
{
var len = rightPos - leftPos;
if (len < 2)
return;
if (len == 2)
{
if (arr[leftPos] > arr[leftPos + 1])
{
var t = arr[leftPos];
arr[leftPos] = arr[leftPos + 1];
arr[leftPos + 1] = t;
}
return;
}
var rStart = leftPos+len/2;
var t1 = new Thread(delegate() { Sort(arr, leftPos, rStart, tempArr); });
var t2 = new Thread(delegate() { Sort(arr, rStart, rightPos, tempArr); });
t1.Start();
t2.Start();
t1.Join();
t2.Join();
var l = leftPos;
var r = rStart;
var z = leftPos;
while (l<rStart && r<rightPos)
{
if (arr[l] < arr[r])
{
tempArr[z] = arr[l];
l++;
}
else
{
tempArr[z] = arr[r];
r++;
}
z++;
}
if (l < rStart)
Array.Copy(arr, l, tempArr, z, rStart - l);
else
Array.Copy(arr, r, tempArr, z, rightPos - r);
Array.Copy(tempArr, leftPos, arr, leftPos, rightPos - leftPos);
}