I have tried the following codes:
#include <iostream>
using namespace std;
struct MyClass {
const int x;
};
int main() {
MyClass c = {3};
const int *p = &c.x;
cout << "x = " << c.x << endl;
cout << "&x = " << &c.x << endl;
cout << "p = " << p << endl;
cout << "*p = " << *p << endl;
cout << "*(&x) = " << *(&c.x) << endl;
cout << endl;
*(int*)&c.x = 4;
cout << "x = " << c.x << endl;
cout << "&x = " << &c.x << endl;
cout << "p = " << p << endl;
cout << "*p = " << *p << endl;
cout << "*(&x) = " << *(&c.x) << endl;
cout << (p == &c.x) << endl;
cout << (*p == *(&c.x)) << endl;
return 0;
}
Then I get the following answer:
x = 3
&x = 0x61fe98
p = 0x61fe98
*p = 3
*(&x) = 3
x = 4
&x = 0x61fe98
p = 0x61fe98
*p = 4
*(&x) = 4
1
1
It seems that I have successfully change the value of constant integer x. But when I directly declare x in main() instead of in a class, I get the totally different answer.
#include <iostream>
using namespace std;
int main() {
const int x = 3;
const int *p = &x;
cout << "x = " << x << endl;
cout << "&x = " << &x << endl;
cout << "p = " << p << endl;
cout << "*p = " << *p << endl;
cout << "*(&x) = " << *(&x) << endl;
cout << endl;
*(int*)&x = 4;
cout << "x = " << x << endl;
cout << "&x = " << &x << endl;
cout << "p = " << p << endl;
cout << "*p = " << *p << endl;
cout << "*(&x) = " << *(&x) << endl;
cout << endl;
cout << (p == &x) << endl;
cout << (*p == *(&x)) << endl;
return 0;
}
The result is
x = 3
&x = 0x61fe98
p = 0x61fe98
*p = 3
*(&x) = 3
x = 3
&x = 0x61fe98
p = 0x61fe98
*p = 4
*(&x) = 3
1
0
That is really strange that (p == &x) is true but (*p == *(&x)) is false!!! I don't know what's going on in the second codes.