I am writting a C++ application which works with OpenGL on Mac OS X.
I have tried GLFW and Freeglut for window management.
Both glfw and freeglut have been installed with brew
There is something i do not understand.
Here is my C++ Code for FreeGlut:
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitContextVersion (3, 3);
glutInitContextFlags (GLUT_CORE_PROFILE | GLUT_DEBUG);
glutInitWindowSize(WIDTH, HEIGHT);
glutCreateWindow("Test");
glewExperimental = GL_TRUE;
GLenum err = glewInit();
if (GLEW_OK != err)
{
return -1;
}
cout < <"GL_SHADING_LANGUAGE_VERSION: "<< glGetString (GL_SHADING_LANGUAGE_VERSION) << endl;
...
There is the output:
GL_SHADING_LANGUAGE_VERSION: 1.20
And here is my C++ code with GLFW:
int main(int argc, const char * argv[])
{
if (!glfwInit())
{
return -1;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(640, 480, "Test", NULL, NULL);
if (window == NULL) {
return -1;
}
glfwMakeContextCurrent(window);
glewExperimental = true;
if (glewInit() != GLEW_OK) {
return -1;
}
std::cout << "GL_SHADING_LANGUAGE_VERSION: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
Here is the output:
GL_SHADING_LANGUAGE_VERSION: 4.10
My question is why the GLSL version is not the same ?
Thanks