I have to type two strings in a client and send them with a struct to server. Then the server does c = a + b
and sends a news struct with { a, b, c }
to client. If a
or b
received is quit
, server sends to client bye
.
Client receives the struct and prints c
. If it is bye
it closes connection, else it returns to asking the input of a
and b
and the cycle begins again.
Client:
#if defined WIN32
#include <Winsock2.h>
#else
#define closesocket close
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define BUFSIZE 30
void ClearWinSock() {
#if defined WIN32
WSACleanup();
#endif
}
//-----------------------------INIZIALIZZAZIONE WSADATA
int main (void) {
#if defined WIN32
WSADATA wsaData;
int iResult = WSAStartup (MAKEWORD (2,2), &wsaData);
if (iResult !=0) {
printf ("error at WSASturtup\n");
return 0;
}
#endif
//--------------------------------CREAZIONE SOCKET
int Csocket;
Csocket = socket (PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (Csocket < 0) {
printf ("socket creation failed");
closesocket (Csocket);
ClearWinSock();
return 0;
}
char s_address[BUFSIZE];
printf ("Inserisci l'indirizzo dell'host a cui connetterti\n");
scanf ("%s", s_address);
int port;
printf ("Inserisci la porta a cui connetterti\n");
scanf("%d", &port);
struct sockaddr_in sad;
memset (&sad, 0, sizeof(sad));
sad.sin_family = AF_INET;
sad.sin_addr.s_addr = inet_addr(s_address);
sad.sin_port = htons (port);
//------------------------------CONNESSIONE AL SERVER
if (connect(Csocket, (struct sockaddr*) &sad, sizeof(sad)) < 0) {
printf ("failed to connect\n");
closesocket (Csocket);
ClearWinSock();
return 0;
}
//-----------------------------RICEZIONE STRINGA DAL SERVER
char buf[BUFSIZE];
int read = recv (Csocket, buf, BUFSIZE - 1, 0);
if (read <=0) {
printf ("Qualcosa non và!\n");
}
else {
buf[read] = '\0'; //tappo stringa per sicurezza
printf("Server scrive: %s\n", buf);
}
//------------------------------STRUTTURA DI STRINGHE
struct stringab {
char a[30];
char b[30];
char c[70];
} ab;
void* abptr = &ab;
printf ("Inserisci prima stringa\n");
scanf ("%s", ab.a);
printf ("Inserisci seconda stringa\n");
scanf ("%s", ab.b);
if (send(Csocket, (char*)abptr, sizeof(ab), 0) != sizeof(ab)) {
printf("client-send() sent a different number of bytes than expected");
closesocket(Csocket);
ClearWinSock();
system ("pause");
return 0;
}
printf ("\n");
closesocket (Csocket);
system ("pause");
ClearWinSock();
return 0;
}
Server:
#if defined WIN32
#include <Winsock2.h>
#else
#define closesocket close
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define BUFSIZE 30
void ClearWinSock() {
#if defined WIN32
WSACleanup();
#endif
}
int main(void) {
//---------------------------INIZIALIZZAZIONE WSADATA
#if defined WIN32
WSADATA wsaData;
int iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf ("Error at WSAStartup");
return 0;
}
#endif
//-------------------------------CREAZIONE SOCKET
int Mysocket;
Mysocket = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
//Valutare la presenza di errori per assicurarsi che la socket sia valida.
if (Mysocket < 0) {
printf("socket creation failed\n");
return 0;
}
//Assegnazione indirizzo alla socket.
struct sockaddr_in sad;
memset(&sad, 0, sizeof(sad));
sad.sin_family = AF_INET;
sad.sin_addr.s_addr = inet_addr ("127.0.0.1");
sad.sin_port = htons (9888);
//------------------------ASSEGNAZIONE PORTA E IP ALLA SOCKET
if (bind(Mysocket, (struct sockaddr*) &sad, sizeof(sad)) < 0) {
printf ("bind() failed\n");
closesocket(Mysocket);
return 0;
}
//---------------------------SETTAGGIO SOCKET ALL'ASCOLTO
int qlen = 10; //numero client che il server può gestire
if (listen (Mysocket, qlen) < 0) {
printf("listen() failed\n");
closesocket(Mysocket);
return 0;
}
struct sockaddr_in cad; // struttura per l'indirizzo del cient
int Csocket; // descrittore socket per il client
int clientlen; // lunghezza indirizzo del client
//------------------------------ACCETTA LA CONNESSIONE
while (1) {
printf("In attesa di un client con cui comunicare...\n");
memset(&cad, 0, sizeof(cad));
clientlen = sizeof(cad); // assegna la dimensione dell'indirizzo del client
if((Csocket = accept(Mysocket, (struct sockaddr*) &cad, &clientlen)) < 0) {
printf ("accept failed\n");
closesocket(Mysocket);
ClearWinSock();
return 0;
}
printf("Connessione stabilita con il client il cui indirizzo e' %s \n\n", inet_ntoa(cad.sin_addr));
//---------------------------------------INVIO STRINGA AL CLIENT
char* inputString = "Connessione avvenuta!";
int stringlen = strlen(inputString);
if (send(Csocket, inputString, stringlen, 0) != stringlen) {
printf("client-send() sent a different number of bytes than expected");
closesocket(Csocket);
ClearWinSock();
system ("pause");
return 0;
}
printf ("\n");
closesocket (Csocket);
system ("pause");
ClearWinSock();
return 0;
}
So, did I send the struct to server in this manner? How the server could recv()
this struct and do c = a + b
re-building and re-sending the struct?