This is the script that I run from my Django App. It plays the .mdi file that the user uploads to the site.
import pygame as pg
def play_music(music_file):
clock = pg.time.Clock()
try:
pg.mixer.music.load(music_file)
print("Music file {} loaded!".format(music_file))
except pg.error:
print("File {} not found! {}".format(music_file, pg.get_error()))
return
pg.mixer.music.play()
# check if playback has finished
while pg.mixer.music.get_busy():
clock.tick(30)
def play(file):
# pick a midi or MP3 music file you have in the working folder
# or give full pathname
# music_file = "/home/abhay/Desktop/moz2.mid"
music_file = "/home/abhay/Desktop/Django/MusicApp/" + file
#music_file = "Drumtrack.mp3"
freq = 44100 # audio CD quality
bitsize = -16 # unsigned 16 bit
channels = 2 # 1 is mono, 2 is stereo
buffer = 2048 # number of samples (experiment to get right sound)
pg.mixer.init(freq, bitsize, channels, buffer)
# optional volume 0 to 1.0
pg.mixer.music.set_volume(0.8)
try:
play_music(music_file)
except KeyboardInterrupt:
# if user hits Ctrl/C then exit
# (works only in console mode)
pg.mixer.music.fadeout(1000)
pg.mixer.music.stop()
raise SystemExit
It exits only when the music is complete, or if I press Ctrl+C. But I need it to stop either by placing a button on the webpage, or a keyboard press event. It doesn't seem to be catching any events from what I have tried.