Here is piece of code:
protected function handleTriggers(raw:Object) : void
{
var name:String, value:String, map:Object;
map = {
'onclick': MouseEvent.CLICK,
'ondblclick': MouseEvent.DOUBLE_CLICK,
'onmousedown': MouseEvent.MOUSE_DOWN,
'onmouseup': MouseEvent.MOUSE_UP,
'onmouseleave': MouseEvent.ROLL_OUT,
'onrollout': MouseEvent.ROLL_OUT,
'onmouseenter': MouseEvent.ROLL_OVER,
'onrollover': MouseEvent.ROLL_OVER,
'onmouseover': MouseEvent.MOUSE_OVER,
'onmouseout': MouseEvent.MOUSE_OUT,
'onmousemove': MouseEvent.MOUSE_MOVE
};
for (name in raw)
{
value = raw[name];
if (name in map) {
var cloneValue:String = value;
object.addEventListener(map[name], function(event:* = null) : void {
execute(cloneValue, event);
});
}
}
}
object is generic DisplayObject and raw object contains series of onclick, onmouseover, etc event triggers. It was meant that I could attach event listeners automatically following the properties of that raw object. And it seems like it works, as I indeed can see some listener Functions in listeners property of the DisplayObject and their number corresponds to the number of triggers. But later when everything is put on stage, only the last event handler gets triggered.
Anyone any idea why that could be happening?