I'm new to C, so the answer might be obvious but I just can't get my head around it.
I'm trying to create C++ vector kind of structure in C. I use Windows EnumWindows function to loop through all the windows. In the callback function I create new instance of windowHandle -structure for each window. For some reason however it doesn't seem to create new instance but rather just overwrites the old one. Or maybe it creates new instance, but when I give value to attribute windowHandle->title, it applies that change to every instance of windowHandle?
Callback function:
BOOL CALLBACK delegate(HWND wnd, LPARAM param){
if (filter(wnd)){ //<- just to make sure it's kind of window that we want.
char windowName[256] = {};
GetWindowText(wnd, windowName, sizeof(windowName));
windowHandle *handle = malloc(sizeof(windowHandle)); //<- create new instance of windowHandle for each window
handle->hWND = wnd;
handle->title = windowName;
insert((windowArray*) param, handle); //<- insert each windowHandle in our 'vector'
}
// but return true here so that we iterate all windows
return TRUE;
}
Call to EnumWindows function:
windowArray* array = array_init(20);
EnumWindows(&delegate, (LPARAM) array); //<- not quite sure what that '&'-sign does?
Structures:
typedef struct windowHandle{
HWND hWND;
char* title;
} windowHandle;
typedef struct windowArray{
int count;
int capacity;
int objectSize;
windowHandle* windows;
} windowArray;
And lastly insert:
int insert(windowArray* array, void* handle){
int index = (array->count * array->objectSize);
if(index > 0){
printf("\n%s %s\n", "first element's title is: ", array->windows->title); //<- prints to see if new handle overwrite the previous ones
}
printf("%s %s %s %p %s %d\n", "Inserted element ", ((windowHandle*)handle)->title, " with pointer ", handle, " on index ", index);
fflush(stdout); //<- prints info about first & current window
memcpy(array->windows + (index), (windowHandle*)handle, array->objectSize);
array->count++;
}
Output during insert calls:
Inserted element joo - Java - nativeWindowCapture/src/NativeWindowHookImp.c - Eclipse SDK with pointer 0000000000FB1B90 on index 0
first element's title is: Komentokehote
Inserted element Komentokehote with pointer 0000000000FB1BB0 on index 16
first element's title is: C struct instance overwrites previous instance - Stack Overflow - Mozilla Firefox
Inserted element C struct instance overwrites previous instance - Stack Overflow - Mozilla Firefox with pointer 0000000000FB1BD0 on index 32
first element's title is: JNI compiler kutsu – Muistio
Inserted element JNI compiler kutsu – Muistio with pointer 0000000000FB1BF0 on index 48
first element's title is: Skype™?
Inserted element Skype™? with pointer 0000000000FB1C10 on index 64
first element's title is: eclipse
Inserted element eclipse with pointer 0000000000FB1C30 on index 80
first element's title is: src
Inserted element src with pointer 0000000000FBCCE0 on index 96
all added
and then if I print the full content of windowArray->windows, I get the following results:
Getting value src , at index 0 and pointer 0000000000FBBB80
Getting value src , at index 16 and pointer 0000000000FBBC80
Getting value src , at index 32 and pointer 0000000000FBBD80
Getting value src , at index 48 and pointer 0000000000FBBE80
Getting value src , at index 64 and pointer 0000000000FBBF80
Getting value src , at index 80 and pointer 0000000000FBC080
Getting value src , at index 96 and pointer 0000000000FBC180
P.S. I would also like to know why windowArray's windows
-attribute's pointers are different from those of *handle
-objects created in delegate? That doesn't seem to be very efficient memorywise?