I am making pokemon go-like game. I want to update my map wherever I go using my GPS. But for now, I want to update the coordinates. Shall I use for
loop?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GoogleMap : MonoBehaviour {
public RawImage image;
string url;
public float lon, lat;
LocationInfo locationInfo;
public enum mapType {roadmap, satellite, hybrid, terrain}
public mapType mapSelected;
public int scale;
IEnumerator Map(){
//url = "https://maps.googleapis.com/maps/api/staticmap?center=Brooklyn+Bridge,New+York,NY&zoom=13&size=600x300&maptype=roadmap&markers=color:blue%7Clabel:S%7C40.702147,-74.015794&markers=color:green%7Clabel:G%7C40.711614,-74.012318&markers=color:red%7Clabel:C%7C40.718217,-73.998284&key=AIzaSyB41TT9I-4eK5zcl_n4tarK79QzgyVD4lc";
//url = "https://maps.googleapis.com/maps/api/staticmap?center=14.679046,120.540874&zoom=19&size=640x640&key=AIzaSyB41TT9I-4eK5zcl_n4tarK79QzgyVD4lc&scale=2";
url = "https://maps.googleapis.com/maps/api/staticmap?&key=AIzaSyB41TT9I-4eK5zcl_n4tarK79QzgyVD4lc¢er=14.679155295230377,120.54045265601641&zoom=18&format=png&maptype=roadmap&style=element:geometry%7Ccolor:0x1d2c4d&style=element:labels.text.fill%7Ccolor:0x8ec3b9&style=element:labels.text.stroke%7Ccolor:0x1a3646&style=feature:administrative.country%7Celement:geometry.stroke%7Ccolor:0x4b6878&style=feature:administrative.land_parcel%7Celement:labels.text.fill%7Ccolor:0x64779e&style=feature:administrative.province%7Celement:geometry.stroke%7Ccolor:0x4b6878&style=feature:landscape.man_made%7Celement:geometry.stroke%7Ccolor:0x334e87&style=feature:landscape.natural%7Celement:geometry%7Ccolor:0x023e58&style=feature:poi%7Celement:geometry%7Ccolor:0x283d6a&style=feature:poi%7Celement:labels.text.fill%7Ccolor:0x6f9ba5&style=feature:poi%7Celement:labels.text.stroke%7Ccolor:0x1d2c4d&style=feature:poi.business%7Cvisibility:off&style=feature:poi.park%7Celement:geometry.fill%7Ccolor:0x023e58&style=feature:poi.park%7Celement:labels.text%7Cvisibility:off&style=feature:poi.park%7Celement:labels.text.fill%7Ccolor:0x3C7680&style=feature:road%7Celement:geometry%7Ccolor:0x304a7d&style=feature:road%7Celement:labels.text.fill%7Ccolor:0x98a5be&style=feature:road%7Celement:labels.text.stroke%7Ccolor:0x1d2c4d&style=feature:road.highway%7Celement:geometry%7Ccolor:0x2c6675&style=feature:road.highway%7Celement:geometry.stroke%7Ccolor:0x255763&style=feature:road.highway%7Celement:labels.text.fill%7Ccolor:0xb0d5ce&style=feature:road.highway%7Celement:labels.text.stroke%7Ccolor:0x023e58&style=feature:transit%7Celement:labels.text.fill%7Ccolor:0x98a5be&style=feature:transit%7Celement:labels.text.stroke%7Ccolor:0x1d2c4d&style=feature:transit.line%7Celement:geometry.fill%7Ccolor:0x283d6a&style=feature:transit.station%7Celement:geometry%7Ccolor:0x3a4762&style=feature:water%7Celement:geometry%7Ccolor:0x0e1626&style=feature:water%7Celement:labels.text.fill%7Ccolor:0x4e6d70&size=640x640&scale=2";
WWW www = new WWW (url);
yield return www;
image.texture = www.texture;
image.SetNativeSize ();
}
// Use this for initialization
void Start () {
image = gameObject.GetComponent<RawImage> ();
StartCoroutine (Map());
}
// Update is called once per frame
void Update () {
}
}