DIRECT- VS COPY-INITIALIZATION
Through this question (Is it direct-initialization or copy-initialization?) I learned the differences between direct-initialization and copy-initialization:
direct-initialization copy-initialization ----------------------- --------------------- obj s("value"); obj s = obj("value"); obj s = "value"; obj s{"value"}; obj s = {"value"}; obj s = obj{"value"};
I mention it here for the sake of completeness. My actual questions for this page are listed in the next paragraph >>
DIRECT-INITIALIZATION VS DIRECT-LIST-INITIALIZATION
The answers revealed that within the category of direct-initialization, one can make a difference between direct-initialization and direct-list-initialization.:
obj s("value"); // direct-initialization obj s{"value"}; // direct-list-initialization
I know that list-initialization doesn't allow narrowing, such that an initialization like int x{3.5};
won't compile. But besides this, I got a couple of questions:
(1) Is there any difference in compiler output between
obj s("value");
and obj s{"value"};
?
Let's consider a compiler without any optimizations. I would like to know any possible technical difference :-)
(2) Perhaps I should ask the exact same question for a multi-variable initialization, like:
obj s("val1", "val2");
and obj s{"val1", "val2"};
(3) I have noticed that the list-initialization can sometimes call a different constructor, like in:
vector<int> a{10,20}; //Curly braces -> fills the vector with the arguments
vector<int> b(10,20); //Parentesis -> uses arguments to parameterize some functionality
How is that possible?
DID WE COVER ALL POSSIBLE INITIALIZATIONS HERE?
From my limited knowledge on C++, I believe that all possible initializations of objects (either native-typed or user-defined-typed objects) have been covered in the examples above. Is that correct? Did I overlook something?
PS: I am learning C++ (I do know C, but not yet C++), so please don't be too hard on me ;-)