I am relatively new to Android development and Unity and I am trying to create an Android plug-in for Unity3D that detects steps and distance using the Google fit Sensors API. I have already exported my plugin as a jar file, imported in on Assets/Plugin/Android together with my AndroidManifest.xml and when I try to build and run on my phone I get this error:
java.lang.ClassNotFoundException: Didn't find class "com.google.android.gms.fitness.request.OnDataPointListener" on path: DexPathList[[zip file "/data/app/com.example.me.androidstepcounterplugin-2/base.apk"],nativeLibraryDirectories=[/data/app/com.example.me.androidstepcounterplugin-2/lib/arm, /system/fake-libs, /data/app/com.example.me.androidstepcounterplugin-2/base.apk!/lib/armeabi-v7a, /system/lib, /vendor/lib, /system/vendor/lib]]
I am guessing that Unity cannot find the Google Fit library, which I added as a dependency on my Android Gradle file. Is there a way to add this in Unity or would it make more sense to try making an aar file instead of jar?