So One way that you could implement this would be to use two separate threads for 1 competitor. A ThreadTimer and A ThreadHelper
public class ThreadTimer extends Thread {
public ThreadTimer() {
}
@Override
public void run() {
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
Logger.getLogger(ThreadTimer.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
And ThreadHelper Which runs the function
public class ThreadHelper extends Thread {
Calculator c;
public ThreadHelper(Calculator c) {
this.c = c;
}
public Calculator getC() {
return c;
}
public void setC(Calculator c) {
this.c = c;
}
@Override
public void run() {
long startTime = System.nanoTime();
long plus = c.add();
long endTime = System.nanoTime();
long duration = (endTime - startTime);
long seconds = duration / 1000000000;
System.out.println("Add Time: " + seconds);
}
}
Your interface you created I am calling Calculator in my code.
This is calculating how long add takes and outputs the duration. I am sure the calculations are much more complex, but a potential answer to your question would come in the startup class:
public class Competition {
public static void main(String[] args) throws InterruptedException, Exception {
Calculator jim = new JimSmithsCalculator();
Calculator john = new JohnDoesCalculator();
ThreadHelper jimsThread = new ThreadHelper(jim);
ThreadTimer time1 = new ThreadTimer();
ThreadHelper JohnsThread = new ThreadHelper(john);
ThreadTimer time2 = new ThreadTimer();
time1.start();
jimsThread.start();
//This will run a loop ensuring both of the above threads are terminated...
checkSeconds(time1, jimsThread);//This also does the time check
//...Before moving on to these threads.
time2.start();
JohnsThread.start();
checkSeconds(time2, JohnsThread);
}
public static void checkSeconds(ThreadTimer time, ThreadHelper t) throws Exception {
while (t.isAlive()) {
if (time.getState() == Thread.State.TERMINATED) {
throw new Exception(t.getName() + " >> " + t.getClass() + " Failed!!!");
}
}
}
}
Since You can not use the stop()
method anymore, you could throw an exception if ThreadTimer completes before ThreadHelper does.
This will output an exception and continue the program. You could then see that a competitors thread failed with the exception.
The main point to all of this random code and my answer to your question is this method :
public static void checkSeconds(ThreadTimer time, ThreadHelper t) throws Exception {
while (t.isAlive()) {
if (time.getState() == Thread.State.TERMINATED) {
throw new Exception(t.getName() + " >> " + t.getClass() + " Failed!!!");
}
}
}
I don't know if this would work exactly as you would want it.
I hope this at least sparks an idea.