I wrote a class extending TextView as described here : How to make a custom TextView?
Everything works fine, but I get a very small issue in the blueprint view of the editor :
When you use a regular TextView, its value is shown in the blueprint. Its not the case whith my custom TextView.Here is the screen shot.
Is there an attribute I have to set in my class to reflect the text value in the blueprint ? Or another solution that I don't know.