I am trying to solve LU decomposition with the Doolittle Algorithm – according to this document. Without parallelization, code works fine. However, I would like to make this code run in parallel - trying to make a parallel outer and two inner loops. Unfortunately I am still missing something. If I tried to first make the outer loop run in parallel, I received a bad result.
I tried to detect where there might be a collision. I locked those places afterwards, but I still did not receive the right result. I added them to the copied code as comments. What am I doing wrong, do I need lock out other places?
What´s the right implementation of outer loop?
How would inner loops look like?
Thank you in advance.
Implementation of algorithm (sequential)
//upper triangle
var upper = new double[arr.GetLength(0), arr.GetLength(0)];
//lower triangle
var lower = new double[arr.GetLength(0), arr.GetLength(0)];
//field initialization
for (int i = 0; i < n; i++)
{
for (int j = i; j < n; j++)
upper[i, j] = arr[i, j];
for (int j = i + 1; j < n; j++)
lower[j, i] = arr[j, i];
lower[i, i] = 1;
}
for(int i=0; i<n; i++)
{
for (int j = i; j < n; j++)
{
for (int k = 0; k < i; k++)
{
upper[i, j] = upper[i, j] - (lower[i, k] * upper[k, j]);
}
}
for (int j = i + 1; j < n; j++)
{
for (int k = 0; k < i; k++)
{
lower[j, i] = lower[j, i] - (lower[j, k] * upper[k, i]);
}
lower[j, i] = lower[j, i] / upper[i, i];
}
}
Implementation of algorithm (parallel)
//upper triangle
var upper = new double[arr.GetLength(0), arr.GetLength(0)];
//lower triangle
var lower = new double[arr.GetLength(0), arr.GetLength(0)];
//field initialization
for (int i = 0; i < n; i++)
{
for (int j = i; j < n; j++)
upper[i, j] = arr[i, j];
for (int j = i + 1; j < n; j++)
lower[j, i] = arr[j, i];
lower[i, i] = 1;
}
//making outer loop parallel
Parallel.For(0, n, (i, state) =>
{
//possibly make this loop parallel also
for (int j = i; j < n; j++)
{
for (int k = 0; k < i; k++)
{
//lower[i,k] is it potential problem?
/*
* I tried this solution
* double a;
* lock(lowerLock){
* a = lower[i,k];
* }
* upper[i, j] = upper[i, j] - (a * upper[k, j])
*/
upper[i, j] = upper[i, j] - (lower[i, k] * upper[k, j]);
}
}
//possibly make this loop parallel also
for (int j = i + 1; j < n; j++)
{
for (int k = 0; k < i; k++)
{
//upper [k,i] is it potential problem?
/*
* I tried this solution
* double b;
* lock(upperLock){
* b = upper[k, i];
* }
* lower[j, i] = lower[j, i] - (lower[j, k] * b);
*/
lower[j, i] = lower[j, i] - (lower[j, k] * upper[k, i]);
}
lower[j, i] = lower[j, i] / upper[i, i];
}
});
sequential right result
Concatenation Upper triangle Lower triangle
2 -1 -2 2 -1 -2 1 0 0
-2 4 -1 0 4 -1 -2 1 0
-2 -1 3 0 0 3 -2 -1 1
parallel bad result
Concatenation Upper triangle Lower triangle
2 -1 -2 2 -1 -2 1 0 0
-2 4 -1 0 4 -1 -2 1 0
-2 -1 3 0 0 10 -->BAD -2 -1 1
EDIT I tried to lock all the approaches to the fields with one lock. I am aware of loosing all parallelization in this way. However, I wanted to achieve at least the right result, unfortunately without success.
static object mylock = new object();
//making outer loop parallel
Parallel.For(0, n, (i, state) =>
{
for (int j = i; j < n; j++)
{
for (int k = 0; k < i; k++)
{
lock (mylock)
{
upper[i, j] = upper[i, j] - (lower[i, k] * upper[k, j]);
}
}
}
for (int j = i + 1; j < n; j++)
{
for (int k = 0; k < i; k++)
{
lock (mylock)
{
lower[j, i] = lower[j, i] - (lower[j, k] * upper[k, i]);
}
}
lock (mylock)
{
lower[j, i] = lower[j, i] / upper[i, i];
}
}
});