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I am writing using opengl in C and I want to make oldschool style graphics – like Star Fox for SNES. So I plan to have a 2D array (I'll figure out how, just talking pseudocode for now) of fragments that will represent the lower resolution (you can imagine just containing rbg color info). So I'm going to be writing my own code that makes the 3D world and rasterizes it into this 2D array (might try to get the GPU to help there). Does this even make sense? Are there better ways to make low-res 2D graphics using OpenGL?

Steven2163712
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  1. Render scene to low-resolution FBO.
  2. Stretch-blit FBO contents to screen using a textured quad or glBlitFramebuffer().
genpfault
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