You can use Compression library to create a zip file with the raw CVPixelBuffer data.
Few problems with this solution.
- It's a lot of data and zip is not a good compression. (the compressed file is 20 times bigger than 32bits per frame video with the same number of frames).
- Apple's Compression library creates a file which standard zip program does't open. I use zlib in C code to read it and use
inflateInit2(&strm, -15);
to make it work.
- You'll need to do some work to export the file out of your application
Here is my code (which I limited to 250 frames since it hold it in RAM but you can flush to disk if needed more frames):
// DepthCapture.swift
// AVCamPhotoFilter
//
// Created by Eyal Fink on 07/04/2018.
// Copyright © 2018 Resonai. All rights reserved.
//
// Capture the depth pixelBuffer into a compress file.
// This is very hacky and there are lots of TODOs but instead we need to replace
// it with a much better compression (video compression)....
import AVFoundation
import Foundation
import Compression
class DepthCapture {
let kErrorDomain = "DepthCapture"
let maxNumberOfFrame = 250
lazy var bufferSize = 640 * 480 * 2 * maxNumberOfFrame // maxNumberOfFrame frames
var dstBuffer: UnsafeMutablePointer<UInt8>?
var frameCount: Int64 = 0
var outputURL: URL?
var compresserPtr: UnsafeMutablePointer<compression_stream>?
var file: FileHandle?
// All operations handling the compresser oobjects are done on the
// porcessingQ so they will happen sequentially
var processingQ = DispatchQueue(label: "compression",
qos: .userInteractive)
func reset() {
frameCount = 0
outputURL = nil
if self.compresserPtr != nil {
//free(compresserPtr!.pointee.dst_ptr)
compression_stream_destroy(self.compresserPtr!)
self.compresserPtr = nil
}
if self.file != nil {
self.file!.closeFile()
self.file = nil
}
}
func prepareForRecording() {
reset()
// Create the output zip file, remove old one if exists
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString
self.outputURL = URL(fileURLWithPath: documentsPath.appendingPathComponent("Depth"))
FileManager.default.createFile(atPath: self.outputURL!.path, contents: nil, attributes: nil)
self.file = FileHandle(forUpdatingAtPath: self.outputURL!.path)
if self.file == nil {
NSLog("Cannot create file at: \(self.outputURL!.path)")
return
}
// Init the compression object
compresserPtr = UnsafeMutablePointer<compression_stream>.allocate(capacity: 1)
compression_stream_init(compresserPtr!, COMPRESSION_STREAM_ENCODE, COMPRESSION_ZLIB)
dstBuffer = UnsafeMutablePointer<UInt8>.allocate(capacity: bufferSize)
compresserPtr!.pointee.dst_ptr = dstBuffer!
//defer { free(bufferPtr) }
compresserPtr!.pointee.dst_size = bufferSize
}
func flush() {
//let data = Data(bytesNoCopy: compresserPtr!.pointee.dst_ptr, count: bufferSize, deallocator: .none)
let nBytes = bufferSize - compresserPtr!.pointee.dst_size
print("Writing \(nBytes)")
let data = Data(bytesNoCopy: dstBuffer!, count: nBytes, deallocator: .none)
self.file?.write(data)
}
func startRecording() throws {
processingQ.async {
self.prepareForRecording()
}
}
func addPixelBuffers(pixelBuffer: CVPixelBuffer) {
processingQ.async {
if self.frameCount >= self.maxNumberOfFrame {
// TODO now!! flush when needed!!!
print("MAXED OUT")
return
}
CVPixelBufferLockBaseAddress(pixelBuffer, .readOnly)
let add : UnsafeMutableRawPointer = CVPixelBufferGetBaseAddress(pixelBuffer)!
self.compresserPtr!.pointee.src_ptr = UnsafePointer<UInt8>(add.assumingMemoryBound(to: UInt8.self))
let height = CVPixelBufferGetHeight(pixelBuffer)
self.compresserPtr!.pointee.src_size = CVPixelBufferGetBytesPerRow(pixelBuffer) * height
let flags = Int32(0)
let compression_status = compression_stream_process(self.compresserPtr!, flags)
if compression_status != COMPRESSION_STATUS_OK {
NSLog("Buffer compression retured: \(compression_status)")
return
}
if self.compresserPtr!.pointee.src_size != 0 {
NSLog("Compression lib didn't eat all data: \(compression_status)")
return
}
CVPixelBufferUnlockBaseAddress(pixelBuffer, .readOnly)
// TODO(eyal): flush when needed!!!
self.frameCount += 1
print("handled \(self.frameCount) buffers")
}
}
func finishRecording(success: @escaping ((URL) -> Void)) throws {
processingQ.async {
let flags = Int32(COMPRESSION_STREAM_FINALIZE.rawValue)
self.compresserPtr!.pointee.src_size = 0
//compresserPtr!.pointee.src_ptr = UnsafePointer<UInt8>(0)
let compression_status = compression_stream_process(self.compresserPtr!, flags)
if compression_status != COMPRESSION_STATUS_END {
NSLog("ERROR: Finish failed. compression retured: \(compression_status)")
return
}
self.flush()
DispatchQueue.main.sync {
success(self.outputURL!)
}
self.reset()
}
}
}