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After some hours of research i will finally post here :)

My problem is that I am not able to receive any MouseEvents on newly instantiated prefabs unless i modify them in any way in the unity editor while the game is running. I've already checked possible issues with UI but I can exclude that.

Prefab looks like that:

enter image description here


Script on the Prefab (EntityHandler deriving from MonoBehaviour):

enter image description here


Is there anything the internet didnt tell me yet or am I just blind? Any suggestions appreciated :)

P. Steininger
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