I am trying to play a video, showing transparency in an ARSCNView
. A SCNPlane
is used as a projection space for the video and I am trying to color key this video with GPUImage
.
I followed this example here. Unfortunately, I have not found a way to project that video back on my videoSpriteKitNode
. Because the filter is rendered in a GPUImageView
, and the SKVideoNode
takes a AVPlayer
.
I am not sure if it is possible at all, what I am trying to do, so if anyone could share their insight I'd be very thankful!
import UIKit
import ARKit
import GPUImage
class ARTransVC: UIViewController{
@IBOutlet weak var sceneView: ARSCNView!
let configuration = ARWorldTrackingConfiguration()
var movie: GPUImageMovie!
var filter: GPUImageChromaKeyBlendFilter!
var sourcePicture: GPUImagePicture!
var player = AVPlayer()
var gpuImageView: GPUImageView!
override func viewDidLoad() {
super.viewDidLoad()
self.sceneView.debugOptions = [ARSCNDebugOptions.showWorldOrigin, ARSCNDebugOptions.showFeaturePoints]
self.sceneView.session.run(configuration)
self.gpuImageView = GPUImageView()
self.gpuImageView.translatesAutoresizingMaskIntoConstraints = false
//a delay for ARKit to capture the surroundings
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
// A SpriteKit scene to contain the SpriteKit video node
let spriteKitScene = SKScene(size: CGSize(width: self.sceneView.frame.width, height: self.sceneView.frame.height))
spriteKitScene.scaleMode = .aspectFit
// Create a video player, which will be responsible for the playback of the video material
guard let url = Bundle.main.url(forResource: "FY3A4278", withExtension: "mp4") else { return }
let playerItem = AVPlayerItem(url: url)
self.player.replaceCurrentItem(with: playerItem)
//trans
self.filter = GPUImageChromaKeyBlendFilter()
self.filter.thresholdSensitivity = 0.15
self.filter.smoothing = 0.3
self.filter.setColorToReplaceRed(0.322, green: 0.455, blue: 0.831)
self.movie = GPUImageMovie(playerItem: playerItem)
self.movie.playAtActualSpeed = true
self.movie.addTarget(self.filter)
self.movie.startProcessing()
let backgroundImage = UIImage(named: "transparent.png")
self.sourcePicture = GPUImagePicture(image: backgroundImage, smoothlyScaleOutput: true)!
self.sourcePicture.addTarget(self.filter)
self.sourcePicture.processImage()
///HERE DON'T KNOW HOW TO CONTINUE ?
self.filter.addTarget(self.gpuImageView)
// To make the video loop
self.player.actionAtItemEnd = .none
NotificationCenter.default.addObserver(
self,
selector: #selector(ARTransVC.playerItemDidReachEnd),
name: NSNotification.Name.AVPlayerItemDidPlayToEndTime,
object: self.player.currentItem)
// Create the SpriteKit video node, containing the video player
let videoSpriteKitNode = SKVideoNode(avPlayer: self.player)
videoSpriteKitNode.position = CGPoint(x: spriteKitScene.size.width / 2.0, y: spriteKitScene.size.height / 2.0)
videoSpriteKitNode.size = spriteKitScene.size
videoSpriteKitNode.yScale = -1.0
videoSpriteKitNode.play()
spriteKitScene.addChild(videoSpriteKitNode)
// Create the SceneKit scene
let scene = SCNScene()
self.sceneView.scene = scene
self.sceneView.isPlaying = true
// Create a SceneKit plane and add the SpriteKit scene as its material
let background = SCNPlane(width: CGFloat(1), height: CGFloat(1))
background.firstMaterial?.diffuse.contents = spriteKitScene
let backgroundNode = SCNNode(geometry: background)
backgroundNode.geometry?.firstMaterial?.isDoubleSided = true
backgroundNode.position = SCNVector3(0,0,-2.0)
scene.rootNode.addChildNode(backgroundNode)
}
}
@objc func playerItemDidReachEnd(notification: NSNotification) {
if let playerItem: AVPlayerItem = notification.object as? AVPlayerItem {
playerItem.seek(to: kCMTimeZero, completionHandler: nil)
}
}
}