I've try to understand how spider-monkey engine work, but i can't understand what following code mean because of my bad cpp knowledge @_@
typedef Handle<JSObject*> HandleObject;
typedef Handle<js::Module*> HandleModule;
typedef Handle<js::ScriptSourceObject *> HandleScriptSource;
typedef Handle<JSFunction*> HandleFunction;
typedef Handle<JSScript*> HandleScript;
typedef Handle<JSString*> HandleString;
typedef Handle<jsid> HandleId;
typedef Handle<Value> HandleValue;
I think <JSObject*>
, etc)... are template type, but '*' means pointer?