I am trying to make a simple game with Java swing/awt. I am have issue with lagging while printing and moving images on the screen.
Here is my code below:
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.File;
import java.util.ArrayList;
import javax.imageio.ImageIO;
import javax.swing.*;
public class StarDef extends JFrame implements Runnable, KeyListener{
private BufferedImage back;
private boolean start = false, end = false;
public int w = 1500, h = 800, commandx = 200, commandy = 100, ground = 500, mineral = 100;
private int mineralx = 0, mineraly = commandy + 104;
private int dronecnt = 0;
private ArrayList<Drone> DrList = null;
private ArrayList<Enemy> EnList = null;
private ArrayList<Building> BuildList = null;
private ArrayList<Allies> AlyList= null;
public Image imagearr[] = new Image[10];
private boolean makedrone = false, NeedMinerals = false;
public int picnum = 1;
private int OrderBuild = 0;
public static void main(String[] args){
Thread t = new Thread(new StarDef());
t.start();
}
public StarDef(){
back = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
DrList = new ArrayList<>();
BuildList = new ArrayList<>();
EnList = new ArrayList<>();
AlyList = new ArrayList<>();
this.addKeyListener(this);
this.setSize(w,h);
this.setTitle("Starcraft");
this.setResizable(false);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
try {
imagearr[0] = ImageIO.read(new File("Char/Command.png"));
imagearr[1] = ImageIO.read(new File("Char/droneleft.png"));
imagearr[2] = ImageIO.read(new File("Char/droneright.png"));
imagearr[3] = ImageIO.read(new File("Char/Mineral.png"));
imagearr[4] = ImageIO.read(new File("Char/barracks.png"));
} catch (Exception e){
e.printStackTrace();
}
}
public void initGame(){
DrList.clear();
mineral = 100;
}
public void draw(){
Graphics gs = back.getGraphics();
gs.setColor(Color.white);
gs.fillRect(0,0,w,h);
gs.setColor(Color.DARK_GRAY);
gs.fillRect(0,ground,w,200);
if (!end) {
gs.drawImage(imagearr[0], commandx, commandy, null); // First Image-Command Center
gs.drawImage(imagearr[3], mineralx,mineraly,null); // Second Image-Mineral
for (int i = 0; i < DrList.size(); i++) { //Printing Drones
Drone m = DrList.get(i);
gs.drawImage(imagearr[m.state], m.x, m.y, null); //Drawing Drones
m.moveDr(); // Moving the Drone
}
for (int i = 0; i < BuildList.size(); i++){ //Printing Building
Building bd = BuildList.get(i);
if(bd.buildingtype == 'R'){
gs.drawImage(imagearr[4], bd.x, bd.y, null); // Drawing Building-Problem starts..?
}
}
gs.drawImage(imagearr[0], commandx, commandy, null);
}
gs.setColor(Color.black);
gs.drawString("mineral : " + mineral, 10,50);
gs.drawString("Drones : " + DrList.size(), 10, 70);
Graphics ge = this.getGraphics();
ge.drawImage(back, 0,0,w,h,this);
}
public void run(){
try{
int timer = 10;
while (true){
Thread.sleep(timer);
if(start){
if (makedrone) {
makedrone();
}
if (OrderBuild>0){
makeBuilding(OrderBuild);
}
}
draw();
}
} catch (Exception e){
e.printStackTrace();
}
}
public void makeBuilding(int buildingnumber){
int bdx, bdy;
char BuildingType;
if(buildingnumber == 1){
bdx = 500;
bdy = 100;
BuildingType = 'R';
Building barracks = new Building(this, bdx, bdy, BuildingType);
BuildList.add(barracks);
}
}
public void makedrone() {
if (mineral >= 50) {
int dronex = commandx;
int droney = commandy+129;
Drone dr = new Drone(this ,dronex, droney);
DrList.add(dr);
dronecnt++;
mineral -= 50;
makedrone = false;
} else if (mineral < 50) {
NeedMinerals = true;
makedrone = false;
}
}
public void keyPressed(KeyEvent ke){
switch (ke.getKeyCode()){
case KeyEvent.VK_ENTER:
start = true;
end = false;
break;
case KeyEvent.VK_D:
makedrone = true;
break;
case KeyEvent.VK_R:
OrderBuild = 1;
break;
}
}
public void keyReleased(KeyEvent ke){
switch ((ke.getKeyCode())){
}
}
public void keyTyped(KeyEvent ke) {
}
}
When you compile the code, the first few stationary images appear fine.
After moving images(Drones) appear nicely, but when you summon the next stationary image(Building), heavy lag starts to appear and the speed of the moving drones decrease visibly.
The building is about 300*150 pixels and the drones are 40*30 pixels.
What is the cause of this problem? Is this because of the code(the way of summoning the image), or the picture's size, or the computer(I am using a notebook(LG Gram 14in)).?