I have a rather baffling issue, a program that used to always work now only works once per reboot, when running it again I'm granted with:
Exception thrown: read access violation. this was 0xBF13D000.
I've extended a C++ project with C exports so I can use it from C#:
C exports:
KeyFinder::AudioData* new_audio_data(const unsigned frame_rate, const unsigned channels, const unsigned samples)
{
auto audio_data = new KeyFinder::AudioData();
audio_data->setFrameRate(frame_rate);
audio_data->setChannels(channels);
audio_data->addToSampleCount(samples);
return audio_data;
}
void audio_data_set_sample(KeyFinder::AudioData* audio_data, const unsigned index, const double value)
{
audio_data->setSample(index, value);
}
void keyfinder_progressive_chromagram(KeyFinder::KeyFinder* key_finder, KeyFinder::AudioData* audio_data, KeyFinder::Workspace* workspace)
{
key_finder->progressiveChromagram(*audio_data, *workspace);
}
KeyFinder::key_t keyfinder_key_of_chromagram(KeyFinder::KeyFinder* key_finder, KeyFinder::Workspace* workspace)
{
return key_finder->keyOfChromagram(*workspace);
}
enum key_t {
A_MAJOR = 0,
A_MINOR,
B_FLAT_MAJOR,
B_FLAT_MINOR,
B_MAJOR,
B_MINOR = 5,
C_MAJOR,
C_MINOR,
D_FLAT_MAJOR,
D_FLAT_MINOR,
D_MAJOR = 10,
D_MINOR,
E_FLAT_MAJOR,
E_FLAT_MINOR,
E_MAJOR,
E_MINOR = 15,
F_MAJOR,
F_MINOR,
G_FLAT_MAJOR,
G_FLAT_MINOR,
G_MAJOR = 20,
G_MINOR,
A_FLAT_MAJOR,
A_FLAT_MINOR,
SILENCE = 24
};
C# declarations:
[DllImport("libKeyFinder", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr new_audio_data(
uint frameRate, uint channels, uint samples);
[DllImport("libKeyFinder", CallingConvention = CallingConvention.Cdecl)]
private static extern void audio_data_set_sample(
IntPtr audioData, uint index, double value);
[DllImport("libKeyFinder", CallingConvention = CallingConvention.Cdecl)]
private static extern void keyfinder_progressive_chromagram(IntPtr keyFinder, IntPtr audioData, IntPtr workspace);
[DllImport("libKeyFinder", CallingConvention = CallingConvention.Cdecl)]
private static extern Key keyfinder_key_of_chromagram(IntPtr keyFinder, IntPtr workspace);
public enum Key
{
AMajor = 0,
AMinor,
BFlatMajor,
BFlatMinor,
BMajor,
BMinor = 5,
CMajor,
CMinor,
DFlatMajor,
DFlatMinor,
DMajor = 10,
DMinor,
EFlatMajor,
EFlatMinor,
EMajor,
EMinor = 15,
FMajor,
FMinor,
GFlatMajor,
GFlatMinor,
GMajor = 20,
GMinor,
AFlatMajor,
AFlatMinor,
Silence = 24
}
C# usage:
public void SetSample(uint index, double value)
{
audio_data_set_sample(_audioData, index, value);
}
What is really puzzling is that when I debug it, the seemingly disposed/destroyed pointer is already visible in the C# part: SetSample._audioData
. Initially, when new_audio_data
is called from C# I get a valid pointer like 0x032fe940
but for some reason it becomes 0xBF13D000
. Note that it always become the value 0xBF13D000
so I've searched about such value online in a hope to spot a known memory pattern but without success.
As I said, there hasn't been any changes to the program, so I'm at a total loss as on what could be causing this.