So I am trying to generate a sequence of N numbers where the sum will be S.
Right now I am doing this:
float baseamount = (float)(amount / norders) * 0.8f;
float secondamount = amount / norders;
then generate N random numbers between these 2 numbers.
However this generates a pretty uniform range of numbers whereas I want a bit more randomized, for example, instead of (sum = 200, n = 10):
16.92321 17.49378 16.26426 16.03404 16.12497 17.53131 18.10094 16.86982 17.0831 16.06921
I prefer:
12.345 17.4534 19.3542342 11.345345 18.4325235 14.4353245 ...
What's the best way to approach this?