class Target {
constructor(_x, _y, _toul, _ardh, _color, _health) {
this.x = _x;
this.y = _y;
this.toul = _toul;
this.ardh = _ardh;
this.col = _color;
this.health = _health;
}
destroy() {
if (this.health === 0) {
this.x = 900;
this.y = 900;
}
}
//colide w change color
show() {
fill(this.col);
rect(this.x, this.y, this.toul, this.ardh);
}
}
function setup() {
createCanvas(1000, 1000);
var target = [];
for (var i = 0; i < 31; i++) {
if (i < 11) {
var x = 10 + 10 * i;
var y = 20;
var toul = 10;
var aredh = 10;
var col = color(255, 0, 0);
var health = 3;
}
if (i < 21) {
x = 10 + 10 * i - 110;
y = 40;
toul = 10;
ardh = 10;
health = 2;
col = color(0, 255, 0);
}
if (i < 31) {
x = 10 + 10 * i - 210;
y = 50;
toul = 10;
ardh = 10;
health = 1;
col = color(0, 0, 255);
}
target[i] = new Target(x, y, toul, ardh, col, health);
}
}
function draw() {
for (var i = 0; i < target.length; i++) {
target[i].show();
}
}
Can anyone tell me the problem and how to fix it please, this is my first attempt at object-oriented programming. I'm attempting to create a game: 3 lines of rectangles each with its own color and health etc
but i get this error : 3: Uncaught SyntaxError: Block-scoped declarations (let, const, function, class) not yet supported outside strict mode
"%cDid you just try to use p5.js's str() function? If so, you may want to move it into your sketch's setup() function.\n\nFor more details, see: github.com/processing/p5.js/wiki/Frequently-Asked-Questions#why-cant-i-assign-variables-using-p5-functions-and-variables-before-setup"