I'm having issues with my program, and I'm trying to break it down and I'm seeing that I'm having issues with memory allocation at a minimum.
I have a struct:
typedef struct{
int originX;
int originY;
char ticBoard[3][3];
int result;
int turn;
} simBoard;
I would expect the size of this struct (one single instance of it) to be (4 ints * 4 bytes) + (1 bye char * 3 * 3) or 25 bytes. When I run the sizeof() function on simBoard, I get a value of 28 bytes. I'm assuming that it's the 25 + 3 extra that I don't need to worry about.
The main issue is when I try to declare an array of this struct
simBoard* boardArray = (simBoard*)malloc(sizeof(simBoard)*size));
Assume size is some constant for this scenario. To my knowledge this should create an array of the simBoard struct, of size size. I should be able to go
boardArray[3]
And get the 4th item of boardArray correct? However I'm running into an issue with the memory allocation. When I run:
printf("%zu is the size of the array\n", sizeof(boardArray));
The return value is 8. I even tried to further sort out the issue:
simBoard* boardArray = (simBoard*)malloc(224);
When I ran the printf again, I'm still getting a value of 8 bytes for boardArray. If you guys could lead me in the right direction that'd be fantastic, as I'm absolutely stumped here.
Thank you!