I am implementing online gameplay for my small turn-based iOS app. I am having some trouble implementing the "GKSavedGameListener" protocol because I am not sure how to register an object as a listener (or set an object as a delegate).
I was having similar trouble with "GKLocalPlayerListener", but found GKLocalPlayer allowed registration via "registerListener:". I found apple's documentation on this kind of lacking. Unfortunately, it does not look like "GKSavedGameListener" is as easy to implement.
I see that GKLocalPlayer conforms to "GKSavedGameListener", but does not seem to implement the optional functions in the protocol (at least I don't see them in GKLocalPlayer.h).
I am specifically interested in "player:didModifySavedGame:".
How can I implement custom behavior in the "GKSavedGameListener" protocol functions?