so I'm in a bit of a pickle. I know how to set the alpha value of a bitmap in android. What I don't know how to do is make is reversible. So, let's say someone wanted to set the alpha of an image to 50%, so they do. Now lets say they wanted to set it 75% (keep in mind, this is of the original image alpha value). Currently, what I have is a function that will set the alpha value of the current image, so it would be 75% of the 50% alpha value if that makes sense. How can I make it so that it accounts for the original image?
public Pixmap setAlpha(float newAlpha) { //integer between 0-100
if (newAlpha != alpha) { //to check if the current alpha value of the image is equal to your desired alpha. to avoid always halving you alpha value
float test = newAlpha/100.0f;
float test2 = test * 255;
alpha = test2;
Bitmap newBM = Bitmap.createBitmap(backupImg.getBitmap().getWidth(),backupImg.getBitmap().getHeight(), Bitmap.Config.ARGB_8888);
Canvas cc = new Canvas(newBM);
cc.drawARGB(0,0,0,0);
Paint newPaint = new Paint();
newPaint.setAlpha((int)test2);
cc.drawBitmap(backupImg.getBitmap(), 0, 0, newPaint);
img.setBitmap(newBM);
return img;
} else {
return img;
}
}
The Pixmap part is just a custom Bitmap class. backupImg
is just a copy of img
, created in the constructor of the object this function belongs to.
please keep in mind that this will be a canvas based bitmap. If I recall correctly imageView's aren't drawn on the canvas? So, as a further example. Imagine a sprite drawn to the canvas that you want to alter the alpha of. So you do it using the function I've posted. Now, let's say you want to undo the changes and restore it to the sprite's original alpha, of some other value. Well, you can't because the alpha value of the image has been changed permanently. What I want to do is store reference to the original image with another variable, and refer to that whenever I need to adjust the alpha value of the image. Hopefully that makes sense