loading an object in Unity would be
Resources.Load("myObject") as GameObject;
Yes you can use the inspector but I want to load it from the Resources folder.
My first question:
What if you have some subfolders in your Resources folder? For example GameObjects, Sounds, Models.
You would have to add a path to the current directory. This was removed
https://docs.unity3d.com/ScriptReference/Resources.LoadAssetAtPath.html
So the code would be something like this
(Resources + "thePath").Load("myObject") as GameObject;
My second question:
Would there be any problems putting the whole project into the resources folder? The path variable would contain more content but would you come up with troubles? Because everything relies to the Resources folder then.