Note This approach involves literally building a new image, which is extremely non-performant and would only be used in unusual situations. It's trivial to move and scale a UIImageView in a number of different ways.
--
Update: device scaling is now properly handled, thanks to budidino for that!
You should resize the image, so that it will have the width of your image view, but by keeping its aspect ratio. After that, set the image view's content mode to .top
and enable clipping to bounds for it.
The resizeTopAlignedToFill
function is a modified version of this answer.
func setImageView() {
imageView.contentMode = .top
imageView.clipsToBounds = true
let image = <custom image>
imageView.image = image.resizeTopAlignedToFill(newWidth: imageView.frame.width)
}
extension UIImage {
func resizeTopAlignedToFill(newWidth: CGFloat) -> UIImage? {
let newHeight = size.height * newWidth / size.width
let newSize = CGSize(width: newWidth, height: newHeight)
UIGraphicsBeginImageContextWithOptions(newSize, false, UIScreen.main.scale)
draw(in: CGRect(origin: .zero, size: newSize))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
}