I've got the following problem: In 3D there's a vector from fixed the center of a plane to the origin. This plane has arbitrary coordinates around this center thus its normal vector is not necessarily the mentioned vector. Therefore I have to rotate the plane around this fixed center such that the mentioned vector is the plane's normal vector.
My first idea was to compute the angle between the vector and the normal vector, but the problem then is how to rotate the plane.
Any ideas?