I am implementing an image viewer for oculus rift with DirectX 12, but I am not able to load an image from a file in visual studio. Can someone tell me how to upload an image in DirectX 12?
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The DirectX 12 official samples can be found on GitHub. See this thread for a code snippet of creating and uploading a texture.
You can also make use of the DDSTextureLoader
and WICTextureLoader
modules in the DirectX Tool Kit for DX12. Note it is a C++ library and that pure C coding for DirectX is not a well-supported scenario.
See this post for more resources.
If you are new to DirectX, I strongly advice you start with DirectX 11. DirectX 12 is an expert API that builds upon a foundation of all the concepts and techniques of DirectX 11 including HLSL programmable shaders. See DirectX Tool Kit for DX11.

Chuck Walbourn
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